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#31094 Fusion Not Banned Anymore At Fxguide? (!)

Posted by steve eyeon on 15 November 2011 - 03:36 PM

Deep Compositing : How it works in Fusion.
In the informative interviews done by Mike Seymour on FXGuide about deep compositing, he has described examples of fog and candle lights in a row as an explanation of deep composting. These can be achieved in Fusion with the Volume Fog Tool.

The volume Fog tool is a special case render that takes 3D camera and lighting along with ‘deep images’ and renders them out from the cameras point of view.
The ‘Deep Images’ have XY and Z so that it can fit a volume of a 3D scene. The WPP is used to occlude the depth, so beauty passes can be merged into the volume image.
So in Anonymous nonlinear fog volumes of varying density can be integrated with the 3D scene. A rendered beauty pass along with its WPP(RGBA-XYZ) is put into 3D environment of the Volume tool and reacts with the fog volume. Because of the World Position Pass makes a fixed reference in terms of its XYZ coordinates, a Fog volume will stay fixed correctly to the scene. Zbuffer on the other hand is from the cameras rendered point of view, so camera based depth cue fog is not fixed to the scenes point of view.

In Fusion, you can create volumes procedurally using tools like fast noise, or particles, you can also load them via EXR. By doing things procedurally or a mixture of loading and procedurally the amount of data to disk can be dramatically reduced.
In Fusion 6.3, adding lighting models to the Volume Fog tooling, takes what can be achieved in this new deep arena to a whole new level. GPU powering this development makes the Deep Volumes interactive/realtime when rendering.
  • Ezkonrnd, vdvfqwus, Wzqnrahr and 57 others like this

#31116 Fusion Not Banned Anymore At Fxguide? (!)

Posted by xmare on 17 November 2011 - 05:15 AM

thank You Steve for such in-depth explanation!
one learns everyday:)
  • chfdt8xt, Ezkonrnd, Yuydmhrb and 26 others like this

#34891 Kak. Or Ibk For Fusion. It Sucks Less.

Posted by samsoe on 01 November 2012 - 09:44 AM

Sorry… all this writing. Why not just create a KAVT (Kick Ass Video Tutorial)…? It is much faster than all of these technical descriptions.
Looking forward :o)
  • Efferiacard and mikenicey like this

#34681 Render Manager (manual Activate?)

Posted by KellyGriffin_PortlandOR on 26 October 2012 - 02:04 PM

How do I load a render list (and/or revise that list) before rendering actually starts? Seems like "Add Comp" just loads 'n goes, and I don't want it to "go" until I'm ready (especially if I don't want an existing previous render to be overwritten!).


  • hereehina and zeloCoseslage like this

#34614 Free Flipbook Software (jefecheck 1.5)

Posted by pingking on 24 October 2012 - 03:11 PM

the flipbook softwre jefecheck is now availible in version 1.5 and is no availible for free!

  • LialiaGyday and Wheettent like this

#34383 Kak. Or Ibk For Fusion. It Sucks Less.

Posted by Kristof on 10 October 2012 - 05:13 AM

So you have people in here mentioning "Kak" all the time, and how they love it. Sounds like your sense of humor alright, from what I remember :) Showed it to Jan E. earlier this week and he had to chuckle too.

Looking forward to give it a try and thanks for sharing.
  • Lemoroyalkeme and soodaCabton like this

#33973 Better Corner Pin - Gui Prototype

Posted by Gringo on 12 September 2012 - 05:22 AM

Wow, it's so much better than the standard CornerPositioner!
Neat and logical interface.

But indeed, what I always missed in the CnP, was the possibility to drag multiple points at once.
And this tool still doesn't replace the Krokodove Positioner as it has no separate BG / FG inputs.

The advantage of Krokodove is that you can position corners of an image with different resolution over the background in the background's coordinates without preliminary reformatting.
Would be great to implement such functionality as the BG and FG image are often different resolutions and aspects.
So, if the FG isn't connected, the tool works just like it works now. If both image inputs are used, then it composites FG over BG and the points are transformed in the BG coordinates.
Perhaps, you could even borrow the Merge multibutton control from the Tracker to provide more output options (BG only / FG only / FG over BG (default) / BG over FG).

Concerning the Source / Destination choice, you may notice, that in the GridWarp when you switch to Source, it shows the original undistorted image which makes it easier to position the source points.
Although, you can always display the image from the previous node, so it's not so important...

In the standard CornerPositioner and in the Tracker the points are listed in the following order:
1. Upper-Left
2. Upper-Right
3. Bottom-Left
4. Bottom-Right
Do you also think it would be nice to stick to this standard?
I would even use those definitions (Upper-Left, Upper-Right, Bottom-Left, Bottom-Right) instead of the numbers to avoid confusion.

I hope, it doesn't sound as too much of critics, I wrote all this because I'm really looking forward to using this tool next time I need a corner positioning :)

Thank you once again!
  • rorrywakswave and arreltyBittee like this

#33227 4-df 5x & 10-node Floating Licenses W/ Hasp $1,000usd

Posted by Xpletive on 09 July 2012 - 05:38 PM

Just spoke with Eyeon and they will transfer it all for $1,000 and upgrade to version 6x it for an additional $2,000 although the upgrade is not required.

Just to clarify, I am asking for $1,000 for 4 seats of DF 5x, 10 seats of RenderNode all on a floating license and HASP dongle. You will need to pay the transfer fee and optional upgrade costs if you elect to do that.

David Ellzey
  • mikenicey and Yder2dedxnq like this

#23378 On Facebook?

Posted by Ray Smithers on 25 March 2010 - 11:51 PM

Join our Facebook site at Pigs Fly Forums

ALSO please "like us" on Facebook at FPRstudios.


  • rorrywakswave and AgedocomAccok like this

#38200 I Am Fusion

Posted by Tilt on 08 December 2013 - 02:32 PM

Just found these breakdowns of "Monster of Nix". Haven't seen the movie but I have often read bits and pieces about it. Especially that it's been made using Fusion. So why hasn't there been an interview or feature about this yet? Is Daan, the artist who posted these on youtube, a forum member?


Here's an overview of the other clips. Great use of Fusion's shaders and 3D space!
And god damn, that whole idea of mixing live action with CG heads and legs is wicked :mf_w00t2:
  • msadauskas likes this

#35386 Fusion In A Coma (!)

Posted by KellyGriffin_PortlandOR on 09 December 2012 - 04:10 PM

I went to use Fusion today and it launches fine, but if I try any "create new" or load any existing comps it just hangs. All was fine when I used it a couple days ago. The only thing I can think of that might have changed is that I added a USB laser mouse.

I've got v6.3, build 946, Windows7, x64

I was thinking of an uninstall/re-install, but I don't even see anything looking like "setup.exe", and don't want to open a can of worms without knowing what I'm doing.

Any ideas?


  • Attattaft likes this

#35071 User Controls

Posted by Gringo on 09 November 2012 - 09:54 AM

Please, see a new reference for user controls:

It's aimed not only to developers, but also to the compositors who want to optimize their work, so description is made in simple language and supplied with example images.

You can copy particular attributes or entire control descriptions directly from the code examples and insert into your tool description in a text editor.
  • Quarierma likes this

#34836 Volight Still Work?

Posted by French_Fry on 31 October 2012 - 03:46 PM

I was wondering if anyone was still using theotheo's Volight macro ( http://www.vfxpedia....ght_Description ) . I'm trying to find an alternative to the OCLRays fuse as I would like to not have to use a box with openGL. It also has some pretty cool extra features.

It seems to work fine when I set it up, but when I close the comp and open it back up, it says it can't get parametersm or forground images, etc...

It is not compatible with Fusion 6.4?
  • mikenicey likes this

#34821 Copying Tracker And Edit Points

Posted by authentic on 31 October 2012 - 05:03 AM


I saw a little issue. I have make a copy of a tracker node and I want to edit this one. What I see is that the points on the path are neither visible or editable (I want to delete some and make the path smoother).
Did the copy enable an option ? Does someone no how I can make this points visible ?


  • pterhi likes this

#33991 Kak. Or Ibk For Fusion. It Sucks Less.

Posted by SecondMan on 13 September 2012 - 03:30 AM

"KAK is inspired by a well known and much discussed keyer featured in an alternative compositing application. However, it is not necessarily the same, as I am having to guess exactly how closed source tools work by using them over and over again. This is probably a good thing, as in its current form I already like KAK better anyway. It sucks less. Some familiar settings in KAK might yield results similar to those found elsewhere, but that's in no way a guarantee. Other settings on the other hand you might not find anywhere else or might work a hell of a lot better for your needs, who knows eh? Only one way to find out, so please read on and give it a go yourself!"


And now... some sleep :)

Enjoy everyone.

  • Attattaft likes this

#3311 Blackmagic Codec Not Working

Posted by rejdmast on 30 December 2004 - 02:08 AM


I am trying to open a .mov file that uses the Blackmagic codec. (1920 x 1080 10 bit YUV)

I download the codec and can open the .mov file fine in QT6.5 pro,
AE 6 and Vegas Video 4.

When I try to put it in a loader in DF4.04c it bombs out everytime.
I put the codec in C:\Windows\System32\Quicktime and C:\Windows\System32\.
Neither one works for DF.

I can output files to the BlackMagic codec and load them back in.

Also, I don't see the codec in the Preferences/IO/Quicktime.

Does anyone know how to get the codec to work with DF?

Thanks for any input.
  • Bruceumins likes this

#32895 Deep 3D Workflow For Fusion/3Ds Max/vray

Posted by leif3d on 05 May 2012 - 09:40 PM

Thanks for the detailed info. Yes, I can agree that RPS setup time is a pain in the ass, but it's so customizable. I do agree that as computing gets faster, shops will move to raytracers, as man power is more expensive than more computers.
As far as MB, DOF and DISP being as fast as a reyes renderer...hmmm...it seems hard to believe, especially since it goes against the logic of a raytracer vs a reyes renderer. I believe you... I just wonder how it's doing it...
It's so damn hard to understand any of the technology when it's not available to anyone but big studios. :)

Arnold's not just an executable you chuck geometry and textures at and get an EXR back. It's a complete C++ API as well. So you can use it to write your own raytracer / raycaster, and integrate it completely with your own tools and pipeline, and just let the Arnold library do the hard work behind the scenes. You can write your own integrator, accelleration structures, etc, etc, so it's pretty much as flexible as RPS... That's why the big studios are going for it (and why SA are not selling it normally).

The only other thing I know of it's not as fast with compared to PRMan is deformation motion blur (as opposed to just stocastically sampled transform of the primitive) - I think PRMan still wins here because they can do triangle culling which a brute force GI tracer can't do. But it's seriously fast.

Even more useful information. Thanks again.
If you're at siggraph let me know...I owe too many beers in this forum, so one more won't hurt...
  • Quarierma likes this

#32507 Fusion 6.32 Is Ready For Download

Posted by SirEdric on 12 April 2012 - 09:54 AM

Well...S-Log is supported in fusion by the Cineon Log Tool.

The settings are.
Black Level 0 , white level is 662
Film stock gamma is 0.9

So the Log tool will do both to and from conversion.

Tools = ordered() {
CineonLog1 = CineonLog {
CtrlWZoom = false,
Inputs = {
RedBlackLevel = Input { Value = 0, },
RedWhiteLevel = Input { Value = 662, },
RedFilmStockGamma = Input { Value = 0.9, },
ViewInfo = OperatorInfo { Pos = { 398, -21, }, },
ActiveTool = "CineonLog1",


  • vladi013 likes this

#30152 That Spline Editor Must Die...

Posted by Tilt on 10 September 2011 - 05:50 PM

I understand that the editor has a heritage, probably from a time where double-buffering wasn't feasible. But come on. It's 2011. Even Blender has a spline editor that has anti-aliased curves, doesn't flicker and has smoother zooming.

It has so many additional problems even when it doesn't exhibit these random bugs like in the video, for example scale-to-fit and update speed when there are modifiers instead of keyframes.

  • henning likes this

#28977 When There Is Optical Flares For Fusion

Posted by redoddity on 09 June 2011 - 04:10 AM

I want this flare algorithm to be implemented, just for the heck of it :)

  • multiabhay likes this