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#31094 Fusion Not Banned Anymore At Fxguide? (!)

Posted by steve eyeon on 15 November 2011 - 03:36 PM

Deep Compositing : How it works in Fusion.
In the informative interviews done by Mike Seymour on FXGuide about deep compositing, he has described examples of fog and candle lights in a row as an explanation of deep composting. These can be achieved in Fusion with the Volume Fog Tool.

The volume Fog tool is a special case render that takes 3D camera and lighting along with ‘deep images’ and renders them out from the cameras point of view.
The ‘Deep Images’ have XY and Z so that it can fit a volume of a 3D scene. The WPP is used to occlude the depth, so beauty passes can be merged into the volume image.
So in Anonymous nonlinear fog volumes of varying density can be integrated with the 3D scene. A rendered beauty pass along with its WPP(RGBA-XYZ) is put into 3D environment of the Volume tool and reacts with the fog volume. Because of the World Position Pass makes a fixed reference in terms of its XYZ coordinates, a Fog volume will stay fixed correctly to the scene. Zbuffer on the other hand is from the cameras rendered point of view, so camera based depth cue fog is not fixed to the scenes point of view.

In Fusion, you can create volumes procedurally using tools like fast noise, or particles, you can also load them via EXR. By doing things procedurally or a mixture of loading and procedurally the amount of data to disk can be dramatically reduced.
In Fusion 6.3, adding lighting models to the Volume Fog tooling, takes what can be achieved in this new deep arena to a whole new level. GPU powering this development makes the Deep Volumes interactive/realtime when rendering.
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#31116 Fusion Not Banned Anymore At Fxguide? (!)

Posted by xmare on 17 November 2011 - 05:15 AM

thank You Steve for such in-depth explanation!
one learns everyday:)
  • chfdt8xt, Ezkonrnd, Yuydmhrb and 26 others like this

#34891 Kak. Or Ibk For Fusion. It Sucks Less.

Posted by samsoe on 01 November 2012 - 09:44 AM

Sorry… all this writing. Why not just create a KAVT (Kick Ass Video Tutorial)…? It is much faster than all of these technical descriptions.
Looking forward :o)
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#34681 Render Manager (manual Activate?)

Posted by KellyGriffin_PortlandOR on 26 October 2012 - 02:04 PM

How do I load a render list (and/or revise that list) before rendering actually starts? Seems like "Add Comp" just loads 'n goes, and I don't want it to "go" until I'm ready (especially if I don't want an existing previous render to be overwritten!).


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#34614 Free Flipbook Software (jefecheck 1.5)

Posted by pingking on 24 October 2012 - 03:11 PM

the flipbook softwre jefecheck is now availible in version 1.5 and is no availible for free!

  • LialiaGyday and Wheettent like this

#34383 Kak. Or Ibk For Fusion. It Sucks Less.

Posted by Kristof on 10 October 2012 - 05:13 AM

So you have people in here mentioning "Kak" all the time, and how they love it. Sounds like your sense of humor alright, from what I remember :) Showed it to Jan E. earlier this week and he had to chuckle too.

Looking forward to give it a try and thanks for sharing.
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#33973 Better Corner Pin - Gui Prototype

Posted by Gringo on 12 September 2012 - 05:22 AM

Wow, it's so much better than the standard CornerPositioner!
Neat and logical interface.

But indeed, what I always missed in the CnP, was the possibility to drag multiple points at once.
And this tool still doesn't replace the Krokodove Positioner as it has no separate BG / FG inputs.

The advantage of Krokodove is that you can position corners of an image with different resolution over the background in the background's coordinates without preliminary reformatting.
Would be great to implement such functionality as the BG and FG image are often different resolutions and aspects.
So, if the FG isn't connected, the tool works just like it works now. If both image inputs are used, then it composites FG over BG and the points are transformed in the BG coordinates.
Perhaps, you could even borrow the Merge multibutton control from the Tracker to provide more output options (BG only / FG only / FG over BG (default) / BG over FG).

Concerning the Source / Destination choice, you may notice, that in the GridWarp when you switch to Source, it shows the original undistorted image which makes it easier to position the source points.
Although, you can always display the image from the previous node, so it's not so important...

In the standard CornerPositioner and in the Tracker the points are listed in the following order:
1. Upper-Left
2. Upper-Right
3. Bottom-Left
4. Bottom-Right
Do you also think it would be nice to stick to this standard?
I would even use those definitions (Upper-Left, Upper-Right, Bottom-Left, Bottom-Right) instead of the numbers to avoid confusion.

I hope, it doesn't sound as too much of critics, I wrote all this because I'm really looking forward to using this tool next time I need a corner positioning :)

Thank you once again!
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#33227 4-df 5x & 10-node Floating Licenses W/ Hasp $1,000usd

Posted by Xpletive on 09 July 2012 - 05:38 PM

Just spoke with Eyeon and they will transfer it all for $1,000 and upgrade to version 6x it for an additional $2,000 although the upgrade is not required.

Just to clarify, I am asking for $1,000 for 4 seats of DF 5x, 10 seats of RenderNode all on a floating license and HASP dongle. You will need to pay the transfer fee and optional upgrade costs if you elect to do that.

David Ellzey
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#23378 On Facebook?

Posted by Ray Smithers on 25 March 2010 - 11:51 PM

Join our Facebook site at Pigs Fly Forums

ALSO please "like us" on Facebook at FPRstudios.


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#6095 Color Correction

Posted by rushes on 09 January 2006 - 03:33 PM

Hi, im trying to change the red for blue color. It can be done in Shake with 1 node called color replace and im trying to do it in Fusion. Till now, i done it by:

flowers->cc(isolate red)->cc(turn to blue)->ultrakeyer(blue+invert)

then merge ultrakeyer result with original flower

but seems too many nodes and complicated way to do that

any other way?
also the ultrakeyer works cause i want blue but with any other color? :s


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#33991 Kak. Or Ibk For Fusion. It Sucks Less.

Posted by SecondMan on 13 September 2012 - 03:30 AM

"KAK is inspired by a well known and much discussed keyer featured in an alternative compositing application. However, it is not necessarily the same, as I am having to guess exactly how closed source tools work by using them over and over again. This is probably a good thing, as in its current form I already like KAK better anyway. It sucks less. Some familiar settings in KAK might yield results similar to those found elsewhere, but that's in no way a guarantee. Other settings on the other hand you might not find anywhere else or might work a hell of a lot better for your needs, who knows eh? Only one way to find out, so please read on and give it a go yourself!"


And now... some sleep :)

Enjoy everyone.

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#3311 Blackmagic Codec Not Working

Posted by rejdmast on 30 December 2004 - 02:08 AM


I am trying to open a .mov file that uses the Blackmagic codec. (1920 x 1080 10 bit YUV)

I download the codec and can open the .mov file fine in QT6.5 pro,
AE 6 and Vegas Video 4.

When I try to put it in a loader in DF4.04c it bombs out everytime.
I put the codec in C:\Windows\System32\Quicktime and C:\Windows\System32\.
Neither one works for DF.

I can output files to the BlackMagic codec and load them back in.

Also, I don't see the codec in the Preferences/IO/Quicktime.

Does anyone know how to get the codec to work with DF?

Thanks for any input.
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#32894 Illumination Pass Problem

Posted by RockKenny on 05 May 2012 - 12:57 PM

Attached File  edges.jpg   33.27KB   68 downloads
I think this ugly edges come from Illumination pass, how can i fix it in fusion? Cause can't possible fix it in 3d software.

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#32396 Switch And Switchproxy

Posted by bfloch on 30 March 2012 - 01:40 PM

Just another Switch Macro but with DoD.

Eric found a good way to pass the DoD with a Dissolve.
Based on this I created two Macros:
  • Switch has an A and a B input. The Input-Control allows to switch between them. Other than the Dissolve-Tool this macro does preserve the Domain of Definition (DoD).
  • SwitchProxy is used to switch Full and Proxy resolution inputs based on the composition's Proxy-Setting. You can also force a manual output.
Pretty self-explanatory. Of course there is the excellent Switch Fuse by Tilt but for the simple Switch Macro you don't need anything to be installed first. If you want to Switch between more than two inputs the Fuse is for you.

Please Note:
If falls back to the available input if only one was supplied (Dissolve behavior). But the DoD will mismatch based on the setting. I might fix this in future versions.

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#31826 Sound To Animation

Posted by Dunn on 07 February 2012 - 05:38 AM

Wow! Thanx for the example SecondMan :mf_dribble:

  • maxic likes this

#30984 How To Do This Effect (Pixelated Image From Space-Distributed Particles)

Posted by bfloch on 09 November 2011 - 04:33 AM

If you disable Merge1 you see the effect.
The problem is that the particles can only show either one bitmap or one color. The Rendered Gradient looks like single colors therefore you can only have one pixel per patch (disable Merge1 to see the pixel effect).
The real uvs on the other hand have the 0-1 gradients per patch but are all in local space from 0-1. Connect the Render3D1 to the Texture1 node directly to see the effect.

The trick is to divide the UV space to a fraction of patches add it. That's all folks. Probably a good trick to make a video tutorial from. I will do it. Now that ... :mf_Dr_Evil:

The BC_substractFraction is poop btw. Seems like it wasn't needed or there is a logical mistake. I did this in literally 5 minutes so excuse this flaw.
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#30776 Shortcuts

Posted by Babak on 21 October 2011 - 11:36 AM

their is a menu over the node in some of Fusion tutorials videos witch shows you the all chanels of the nods and you can see it better and choose it directly. Is their a shortcut for that??

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#30152 That Spline Editor Must Die...

Posted by Tilt on 10 September 2011 - 05:50 PM

I understand that the editor has a heritage, probably from a time where double-buffering wasn't feasible. But come on. It's 2011. Even Blender has a spline editor that has anti-aliased curves, doesn't flicker and has smoother zooming.

It has so many additional problems even when it doesn't exhibit these random bugs like in the video, for example scale-to-fit and update speed when there are modifiers instead of keyframes.

  • henning likes this

#29954 Mockup For Color Corrector

Posted by Tilt on 05 September 2011 - 03:26 PM

Gringo has made some nice interface mockups in the past, so I've taken a long-standing item from the wishlist and made a mockup myself.

Today's special guest: the color corrector. I've added indicators that tell you which sliders have been modified so you don't have to click on everything to find out what the node does. Also, copying settings from one node to another could easily be implemented as well (right now, pasting settings overwrites all 6 slots)

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#19852 Fusion User Goodies

Posted by Gringo on 12 June 2009 - 06:13 AM

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