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The Speed Of Fusion


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#1 marcus_db

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Posted 16 August 2011 - 12:49 PM

Good Morning Fusoniers,

just a quick note on how fast you can do graphical 3D stuff if time is limited:



All model & pixels were done within fusion... in about 3 hours (for the graphical side) of production and redenring times.
Of course nothing special in there - but those are one of the things what fusion do best if time is your enemy :)

So wouldn't it be nice if eyeon puts a lot more energie into the 3D Render/Model System as many users requested...

For example:
The 3DText Tool could be greatly improved with a real Curved Bevel, Subdivisons on X,Y,Z for cool displace effects, etc, etc...
And if this has been done it should be easy for eyeon to take any user polymask(s) which could converted to a 3DShape with the same features like in the above tool.
This would give the Artist some nice more complex 3D Model building functionallity without the need for a 3rd party app.

kind regards
marcus

p.s. An Open CL Raytracing Render would be Top Notch !!! :mf_dribble:

#2 leif3d

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Posted 16 August 2011 - 01:32 PM

Yep, Fusion's speed is second to none.
Nice use of the Fusion 3d text and shaders BTW.
It would be nice if you could upload a comp to the compshop section in vfxpedia for everyone to learn your tricks. :)
Cool stuff Marcus.

#3 Tilt

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Posted 16 August 2011 - 02:35 PM

That's really cool, and a great demo for Fusion as well.
Yeah, I would also love a little example comp for the glass look shaders. :mf_dribble: The only thing I've tried so far with materials was the dragon model from the other thread and I found it a little bit frustrating to achieve something that looked cool without being able to rely on raytracing.

#4 SirEdric

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Posted 18 August 2011 - 01:41 AM

Hey Marcus.

Awesome work! Congrats!
Definitely worth an "I am Fusion" tutorial, I'd say.....;-)

Keep on Fusioning.

Eric.

#5 blade33ru

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Posted 18 August 2011 - 11:53 AM

hey whats kind of grfx card are you using for rendering. ive got a quadro fx 3700 but its kind of slow as s**t for real hardware rendering particularly for depth of field and reflections.... thinking about one of those gtx 550´s or whatever they are called but is there a prefered card to really crank this. without renderman, a good hardware render would do me ok

#6 marcus_db

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Posted 18 August 2011 - 07:11 PM

hi folks and thanks for watching,

sorry for the delay - no problem i will do a tut/flow within the next 2 weeks....

regatus maximus
marcus

@BLADE - the entire project was done on a GTX 580 PHANTOM (3MB VRAM)

#7 blade33ru

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Posted 18 August 2011 - 09:17 PM

hope u dont mind i thought id try copying the look to see if i could pull it off.
not as detailed as your but i think i got the cylinder lights going.

incidentally i did it software render with depth blur and fog node cause the old 3700 is just a bit too slow

gave u credit in the notes




#8 blade33ru

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Posted 19 August 2011 - 09:16 AM

hey im interested how you got the seemingly blurry reflections of the text on the floor. didnt notice that the first time

#9 marcus_db

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Posted 19 August 2011 - 10:28 AM

Hi,

well it is just a 'instance camera' flip(Y-axis) and reprojected with the 'orginal camera' onto the floor (CATCHER Material with some bool operations)

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CODE (REAL SHOT)
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CODE (FUSION MODEL OGL SHOT)
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regards
marcus

#10 marcus_db

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Posted 19 August 2011 - 10:34 AM

CODE (REAL SHOT)
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CODE (FUSION MODEL OGL SHOT)
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  • alexudell likes this

#11 blade33ru

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Posted 19 August 2011 - 11:26 AM

very nice ..had no idea bout catcher material...will have to try this trick...thanks for sharing

#12 leif3d

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Posted 19 August 2011 - 02:20 PM

You modeled that panel in Fusion? Or imported some geometry from a 3D app?
Either way, very inventive tricks!

#13 fusionWannabe

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Posted 21 August 2011 - 12:19 AM

very, very impressive!  I'd also love to see a comp that shows how to accomplish some of the effects!!!

Thanks!!!

#14 fusionWannabe

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Posted 30 August 2011 - 06:34 PM

@marcus - how's the tutorial coming?

Your grasp of how to put all this together is just light years ahead of mine, so I'm really looking forward to this!!!

Being technically-challenged, I'm still trying to decipher exactly what you mean by

"In my example i used a INST. CAM -> goes to a 3Dtransform (Y *-1) + Offset (depense on the floors Y-axis). The Floor gets invisible by a 3Doverride -> the Render output goes to the MAIN CAM as a projector onto the 3Dcatcher - and vo la !"

So, any comps you could include showing the different ways of getting reflections will be very much appreciated!!

Thanks!

#15 marcus_db

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Posted 30 August 2011 - 08:20 PM

I am late and i have a bad cold - sorry ! Anyway i done a short tutorial... enjoy !


http://www.derbauer....LASSREFL_01.wmv


@leif3D - Yes - Displacement is your best friend :)

regards
marcus

p.s. next time with 'The Beauty of Fusion'

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