That Spline Editor Must Die...rant
Posted 10 September 2011 - 05:50 PM
I understand that the editor has a heritage, probably from a time where double-buffering wasn't feasible. But come on. It's 2011. Even Blender has a spline editor that has anti-aliased curves, doesn't flicker and has smoother zooming.
It has so many additional problems even when it doesn't exhibit these random bugs like in the video, for example scale-to-fit and update speed when there are modifiers instead of keyframes.
- henning likes this
Posted 11 September 2011 - 11:14 AM
Posted 11 September 2011 - 04:42 PM
this should have been fixed in v3 !
I've been complaining about the refresh issues for the timeline and spline editors for years, but everyone just deals with it. This is something that should have been fixed since v5.
Posted 21 October 2011 - 01:09 AM
But better ever then never.
For now, at least the refreshing issues (disappearing splines after some actions, zooming with shortcuts, e.g.) have been fixed for next release hopefully.
Posted 21 October 2011 - 09:30 AM
Posted 21 October 2011 - 09:51 AM
Posted 21 October 2011 - 11:23 AM
-Please no more dark shades for splines, only light tints of colors. Who thought a dark gray background would work with dark shades of purple splines?! cmon' guys ...
-Also, why do the same animated attributes on different nodes have different spline colors?! Do you have any idea how confusing this is? I animate a tint on a cc and I get a pink spline, I animate a tint on another cc I get a blue spline... Not awesome!
-Please, can we stick to X is red, y is green and z is blue? please?
-Can we have a standard value for blend? White?
Overall, things need to make sense, they can't be random. We need ways to look at a graph and immediately be able to isolate spline colors based on memory.
Posted 11 December 2012 - 08:47 AM
But come on. It's 2012. almost 2013. Seriously.
Posted 11 December 2012 - 04:22 PM
I've gotta say that the issue that drove me mad initially (and made me start this thread) has been resolved and "zrilic" - who commented earlier and is the programmer at eyeon responsible for the spline editor - has added a huge amount of fixes and features to the spline editor. I think a hearty thank you is appropriate :-)
The only annoying bits on my list are zooming behavior (why not smoothly zoom in X and Y independently depending on mouse movement as in Nuke? why won't ctrl-F fit to the currently selected key frames?), speed issues (modifiers or splines created by expressions don't updated in real-time) and the flickery aliased rendering (but rewriting such a core piece of Fusion probably doesn't come for free especially if there's Dimension, Generation and whatever else eyeon might be working on...).
Posted 12 December 2012 - 09:55 AM
Edit: But - yes - at least when they are visible they now stay visible even when zooming....
Posted 12 December 2012 - 10:40 AM
When this spline editor is somewhere near the maya one then I'll be happy.
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