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Better Corner Pin - Gui Prototype

fuse mockup

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#31 Tilt

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Posted 04 February 2012 - 05:05 AM

http://www.vfxpedia....n_6.2_Build_897

Currently, you need at least 6.2.897

#32 robocop

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Posted 04 February 2012 - 10:03 AM

ow! superbomba-fuse!
thanx! )

#33 Pilalitos

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Posted 04 February 2012 - 10:11 AM

Yeah, just tried the newer version and it is multiple times faster than the earlier version I tried. OpenCL is cool! You have done a great job Tilt.

If you manage to fix the sampling too it will be almost perfect!

#34 Tilt

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Posted 08 February 2012 - 02:01 PM

Thanks everybody :-) you make me blush.
Now. my head is a bit dizzy from the various papers that I've read on filtering. Plus I got a bit sidetracked by other Fuse experiments that will hopefully be almost as useful :-)
But I think I'll be able to implement some half-assed "elliptical weighted averaging" that will at least reduce aliasing but it won't be a perfect Lanczos/Gauss/etc filtering.



#35 drswoboda

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Posted 11 February 2012 - 04:06 PM

Really good work Tilt. Thank you. I have always thought the native CP was a bit weak. Good luck on further dev . . .
-David

#36 Tilt

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Posted 23 February 2012 - 08:49 AM

Yeah, just tried the newer version and it is multiple times faster than the earlier version I tried. OpenCL is cool! You have done a great job Tilt.

If you manage to fix the sampling too it will be almost perfect!


I've updated the fuse with better subsampling, which improves the quality a lot. Check the original post.

I'm doing "brute foce" 5x subsampling now instead of mathematically correct gaussian/sinc/whatever (since, honestly, that math turned out to be way over my head). But it's a lot smoother now and who distorts fine checkerboards like that in real life anyways :-)

Attached Files



#37 Tilt

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Posted 03 March 2012 - 01:23 PM

With Fusion 6.31 out, I can finally publish version 1.0 of my corner pin. It should fully support DoD and RoI and can be found on vfxpedia!

enjoy it and let me know if you encounter bugs :mf_gap:

#38 SecondMan

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Posted 03 March 2012 - 02:55 PM

That looks pretty sweet, Tilt. Nice doc page as well, congratulations!

#39 PeKi7i

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Posted 04 March 2012 - 11:40 AM

Tilt for president :)

#40 jonangelo

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Posted 05 March 2012 - 02:00 PM

Great fuse tilt. This rocks!

Thank you so much for sharing :-)

#41 Tilt

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Posted 05 March 2012 - 03:13 PM

thank you :wub:

#42 kryo

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Posted 07 September 2012 - 08:13 AM

Grate tool, thanks, but if it possible to transform all 4 points simultaniosly?

#43 Tilt

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Posted 07 September 2012 - 05:00 PM

Grate tool, thanks, but if it possible to transform all 4 points simultaniosly?


I wish. But unfortunately, that's not possible in Fusion. Except for vertices of a polyline, you can only ever select one control in the viewers.

Only solution I can imagine would be to use C++ to write a plugin version and a custom viewer control.

#44 ChadCapeland

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Posted 07 September 2012 - 05:21 PM

Maybe hijack the polyline or mesh for input?

#45 Tilt

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Posted 10 September 2012 - 02:43 PM

Do you know how to use polylines in Fuses?





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