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How To Create A Credit Roll In Eyeon Fusion ?


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#1 slicker

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Posted 23 January 2012 - 12:35 PM

Hi,

Didn t open Fusion for a long time so sory for the elementary question.
How to create a credit roll in eyeon fusion. It shold be in DPX for print.

Thanks,

Laurentiu

#2 bfloch

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Posted 23 January 2012 - 01:16 PM

Depends on the complexity of the content and design.
If you have a list of names paste them in a text+ tool, animate the center and there you go.
You can animate it by hand or use an expression which is based on a speed so you don't have to change it once the list becomes longer. But of course the duration is longer then as well. Make sure you set the layout Alignment to "Top".
Point(xpos, time*speed-offset)

Replace the following words:
xpos = x position
speed = small constant number to represent the rolling speed
offset = number to offset the y position if it comes to early etc.

You can snyc different texttools by using the same expresion and for example changing the xpos.

Either way do the animation inside the texttool instead of creating a huge plate/travelling matte so you are save on the memory side. If you need styling you can use separate text tools for specific styled blocks, animate them in sync and then merge them.

As long as the content doesn't change you can use character level styling .... but if it does you'll be in fixing hell because it relies on the position of the character it changes.

If the script is too much I can make an easier interface. But a decent solution depends on your content and styling requirements. Feel free to contact me if you can't share detail in public.

#3 slicker

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Posted 23 January 2012 - 01:43 PM

Hi,
Thaks for your quick and elaborate explanation. I m shure ot will help more users than my self.
But where and how can I use the expresion Point(xpos, time*speed-offset) ?
Thanks.
Laurentiu

#4 bfloch

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Posted 23 January 2012 - 01:56 PM

In the text+ tool go to "Layout", right click the Center and choose: "Expression"
Then an expression field opens and you can paste the text there. e.g:


Point(0.5, time*0.01-0.2)



EDIT:
Copy and Paste this into your composition. Use the User Tab to control the scrolling. Also you have a dot in the view as controller for the offset.

{
Tools = ordered() {
  Text1 = TextPlus {
   CtrlWZoom = false,
   Inputs = {
    GlobalIn = Input { Value = 1, },
    Width = Input { Value = 1280, },
    Height = Input { Value = 720, },
    Center = Input {
	 Value = { 0.47741935483871, 0.000414443844661411, },
	 Expression = "Point(ScrOffset.X, time*(ScrSpeed*0.01)-(0.5-ScrOffset.Y))",
    },
    Size = Input { Value = 0.02, },
    Font = Input { Value = "Arial", },
    StyledText = Input { Value = "Text\r\nText\r\nText\r\nText\r\nText\r\nText\r\n ", },
    Style = Input { Value = "Bold", },
    ManualFontKerningPlacement = Input {
	 Value = StyledText {
	  Array = {
	  },
	  Value = "",
	 },
    },
    Alignment = Input { Value = 1, },
    HorizontalJustification = Input { Value = 0, },
    VerticalJustification = Input { Value = 0, },
    ShadingGradient1 = Input {
	 Value = Gradient {
	  Colors = {
	   [0] = { 0, 0, 0, 1, },
	   [1] = { 1, 1, 1, 1, },
	  },
	 },
    },
    Tab1Position = Input { Value = 0.143964941433296, },
    RenderToDPTFile = Input { Disabled = true, },
    DPTType = Input { Disabled = true, },
    DPTResolution = Input { Disabled = true, },
    ScrOffset = Input { Value = { 0.47741935483871, 0.340414443844661, }, },
    ScrSpeed = Input { Value = 0.5, },
   },
   ViewInfo = OperatorInfo { Pos = { 330, 16.5, }, },
   UserControls = ordered() {
    ScrOffset = {
	 LINKS_Name = "Offset",
	 INPID_PreviewControl = "PointControl",
	 LINKID_DataType = "Point",
	 INPID_InputControl = "OffsetControl",
    },
    ScrSpeed = {
	 LINKID_DataType = "Number",
	 LINKS_Name = "Speed",
	 INPID_InputControl = "SliderControl",
	 INP_Default = 0.1,
    },
   },
  },
},
ActiveTool = "Text1",
}

Edited by bfloch, 23 January 2012 - 02:05 PM.


#5 Tilt

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Posted 23 January 2012 - 02:05 PM

I've heard of people using photoshop files measuring 32000 pixels :-)
If you need it for film (24fps) you might also need to take that into account. If the text is scrolling a full number of pixels per frame it will look smoother.

#6 bfloch

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Posted 23 January 2012 - 02:12 PM

I've heard of people using photoshop files measuring 32000 pixels :-)
If you need it for film (24fps) you might also need to take that into account. If the text is scrolling a full number of pixels per frame it will look smoother.


That's a good hint. In a snapping case the scrollsteps should be 1/height and 1/width.

#7 Jeff Krebs

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Posted 23 January 2012 - 02:24 PM

I feel a tutorial coming.

#8 bfloch

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Posted 23 January 2012 - 02:45 PM

I feel a tutorial coming.


Amazed about your Spider-Senses, Jeff ;)
It's logged on my list.

#9 bfloch

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Posted 23 January 2012 - 05:00 PM

A much simpler solution .... the Text+ Tool amazes me every time:
If you use a Layout-Frame option you will have a "Roll" at the bottom with a scroll position parameter.
The benefit is, that once you set the Width and Height of the Frame to 1.0 you will have a constant paramter of 0-1 in the "Scroll position" which will show and hide the complete text regardless of its length.

For example: You have only a specified duration for the credits. If you animate Scroll position from 1 to 0 the duration won't change even if the length of the text changes. The speed is more or less calculated so that the complete text is hidden at 1.0 and 0.0.

#10 bfloch

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Posted 23 January 2012 - 05:06 PM

Also if you use Tabs in the text you can align and position them independently. Check the "Tabs" page of the tool or the dashed line controls in the view. With the little box you can change the alignment or adjust manually with the Tabs page.

#11 bfloch

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Posted 23 January 2012 - 10:23 PM

Hi,

Didn t open Fusion for a long time so sory for the elementary question.
How to create a credit roll in eyeon fusion. It shold be in DPX for print.

Thanks,

Laurentiu


The amazing Sir Edric did it already ;)


#12 redoddity

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Posted 24 January 2012 - 11:52 AM

That reminds me, is there a reason i can only set 'tab' characters in the 'interactive viewport edit mode' (not sure what it is called), and not in the small text editor.

#13 bfloch

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Posted 24 January 2012 - 03:29 PM

That reminds me, is there a reason i can only set 'tab' characters in the 'interactive viewport edit mode' (not sure what it is called), and not in the small text editor.


can you define the interactive viewport edit mode?

#14 Tilt

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Posted 24 January 2012 - 04:13 PM

I think he means that you can only type tabs in the viewer, not in the StyledText input field.

I didn't even know the Text+ tool had such a powerful tab feature :mf_w00t2:

#15 SirEdric

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Posted 24 January 2012 - 06:45 PM

Text+ never fails to amaze you.
No matter how deep you go into the options...;-)

Have Phun for sure!

Eric.




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