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Sound To Animation


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#1 Drazen

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Posted 31 January 2012 - 06:52 PM

hello all,

I wonder what should be some nice way to extract sound wave to keyframes that i can connect to position animation?

thanx

#2 SecondMan

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Posted 31 January 2012 - 10:52 PM

Krokodove Audio node :)

#3 SecondMan

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Posted 31 January 2012 - 10:52 PM

www.krokodove.com

#4 Drazen

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Posted 01 February 2012 - 06:01 AM

thanx :)

krokodove saves the world!

#5 Drazen

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Posted 01 February 2012 - 08:16 AM

yeah that's cool

I can see some visual outputs, but numeric output is always the same, how to make numbers to party, and publish them?

#6 SecondMan

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Posted 01 February 2012 - 06:25 PM

Hm. The numeric output should reflect the .wav file... can't double check it now but will look into that soon.

#7 SecondMan

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Posted 02 February 2012 - 01:44 AM

Works just as expected here - all you need to do is load a .wav file, and you can connect any value in your comp to Audio -> Volume...

#8 Drazen

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Posted 02 February 2012 - 07:22 AM

thanx for your answers, but still no success in my case, hmmm

in audio node I can choose my wav track I can hear all that I need to hear, also I can see my visual output, no numbers anywhere, even in my timeline view, there's no any keyframes, no volume anywhere, everything is pretty static here, can not see any connection where I can connect to any value...

is there any way to see simple comp with some stupid sound?

really don't get it

#9 SecondMan

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Posted 03 February 2012 - 04:46 PM

With the setup done as you describe it, go into any other node, any other value, righ-click on it and select Connect To -> Audio -> Volume

No workie?

#10 SecondMan

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Posted 03 February 2012 - 04:47 PM

If not I'll get you a simple setup. Whenever I get my mitts on my Fusion. :)

#11 SecondMan

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Posted 04 February 2012 - 03:32 AM

Like this:

{
Tools = ordered() {
  Audio1 = KomkomDoorn.KD_Audio {
   CtrlWZoom = false,
   Inputs = {
    Width = Input { Value = 2048, },
    Height = Input { Value = 1556, },
    Showvalueinimage = Input { Value = 1, },
   },
   ViewInfo = OperatorInfo { Pos = { 592, 280, }, },
  },
  BrightnessContrast = BrightnessContrast {
   Inputs = {
    Gain = Input {
	 SourceOp = "Audio1",
	 Source = "Volume",
    },
    Input = Input {
	 SourceOp = "Audio1",
	 Source = "Output",
    },
   },
   ViewInfo = OperatorInfo { Pos = { 702, 282, }, },
   Colors = {
    TileColor = { R = 0.666666666666667, G = 0.505882352941176, B = 0.235294117647059, },
    TextColor = { R = 0.862745098039216, G = 0.862745098039216, B = 0.862745098039216, },
   },
  },
},
}

You don't even have to actually load an audio file it seems...

#12 Drazen

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Posted 04 February 2012 - 11:46 AM

ohh yeah, I get it :)

thank you very much!

#13 SecondMan

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Posted 05 February 2012 - 02:17 AM

Posted Image

#14 Tilt

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Posted 05 February 2012 - 07:30 AM

eeek, almost spilled my coffee :-)

#15 Dunn

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Posted 07 February 2012 - 05:38 AM

Wow! Thanx for the example SecondMan :mf_dribble:
niicceee!


°Dunn
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