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Deep 3D Workflow For Fusion/3Ds Max/vray


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#91 Tilt

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Posted 23 August 2012 - 02:16 PM

Tilt: Am I understanding that correctly. One cannot get the ZDepth out of a World Space WPP? Wouldn't that defeat the purpose of having a WPP->Zdepth tool?


I didn't say that. You can convert them, that's what the tool does.
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#92 treeloy

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Posted 24 August 2012 - 11:06 AM

Anyone have a good trick to get the jagged edges smoothed out a bit on the WPP? Aside from rendering up and scaling down of course. When relighting a scene with the WPP, I'm using the Volume Mask to create a mask for a Color Corrector to "relight" areas of the scene. Am I going about this wrong. Is there a different (better) way to use the WPP to relight a 3D scene?

#93 bfloch

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Posted 24 August 2012 - 01:45 PM

Yes. You can use a replace material 3D attached to a channelBool3D which is set to the WPP.
This way you can render the RGB channel with antialiasing but using the WPP.

#94 treeloy

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Posted 24 August 2012 - 02:47 PM

bfloch, that would be rendering from directly within Fusion correct. But what about renders from Vray for example. Those are coming in with no AA.




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