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3d Ogl Render


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#1 satknot

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Posted 27 September 2012 - 04:12 AM

Hello Everyvody,

I'm new here and I'm sorry for my poor english.

I'm currently making a basic 3d scene with an image plane, add some bump, displacement, lighting and a camera move.
After that I just want to render it with the OGL renderer.
everything work perfectly and it render well on my machine.

The problem is that when I send it to the render farm, it doesn't work.

In the consol of backburner, I have an error message:
Renderer3D1: warning - lighting mode is set per-vertex (reason: shaders not supported)
Renderer3D1: Render aborted

The strange thing is that my lighting is set to per-pixel.

If I switchit to per-vertex, I have another message:
Renderer3D1: fatal error - failed to create GL context
Renderer3D1: Render aborted
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#2 pingking

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Posted 27 September 2012 - 04:15 AM

does the pc in the renderfarm has a opengl graphics card?

#3 satknot

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Posted 27 September 2012 - 05:01 AM

No they don't

Thx :)

#4 SirEdric

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Posted 27 September 2012 - 09:17 AM

Seriously...any 200$ gamer card will probably speed up your farm tremendously...:-)

Cheers.

Eric.

#5 redoddity

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Posted 27 September 2012 - 09:27 AM

Too bad we use 1 unit high blades.

#6 SecondMan

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Posted 27 September 2012 - 11:22 AM

http://www.nvidia.co...gpu_server.html

Yum yum yum yum! :)

#7 ChadCapeland

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Posted 27 September 2012 - 09:03 PM

That's actually an old product. A single K10 (the "cheaper" Tesla) add in board outperforms that entire 1U system.

Instead of selling systems like that, Nvidia would rather you go to HP or Dell and get something like http://www.dell.com/...poweredge-c410x.




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