Water Reflections Again...
Posted 11 December 2012 - 06:22 PM
My goal is a moving camera in front of a pier with water beneath. I have an fbx of the pier, and want to get reflections onto water.
I've followed a few tutorials and watched Rony Soussans Nvidia presentation, but still can't get what I need. I'm so close...
Simple reflections, I get. flipping the scene -Y and reprojecting back onto the plane. That's working.
Where I'm stuck is adding the displacement. I have 3D water displacement ( thanks to Michael Vorberg), but that doesn't displace the projection.
So I decided to try the approach in this tutorial.
I created 6 cameras for which my front camera was the same as my main tracked camera, and all other cameras were parented to it. I render them to the CubeMap ( Coordinate System : Eye) and pipe CubeMap back into the Reflect node. The 3D displacement works great on it, but reflections do not remotely line up. I tried playing with all the rotations. The video is great, but the person showing it never clicks on a tool, so I don't know what the settings should look like.
Any tips on how that is supposed to work. the reflections and displaced water on Anonymous looked great, but I'm kinda lost as how to get even close.
- Attattaft likes this
Posted 11 December 2012 - 08:39 PM
Like this little diagram here:
So if your scene camera is the eye on the right hand side, your 6 camera reflection map setup should be at the eye screen left (because that is what the reflection would "see").
The quality of your results will also depend on what you mean with "moving camera". It's ultimately still a hack, so there are pretty severe limits to this method, as you might expect.
Posted 12 December 2012 - 10:41 AM
As far as the camera move, it doesn't move a lot. It's a left to right dolly, so I'm hoping it will work.
Posted 12 December 2012 - 04:42 PM
My concern is that when the displacement is applied to the water surface, the reflection shifts somehow and the reflection of the pier is visible behind the pier, as opposed to between the camera and the pier. I thought that maybe the displacement shifted the surface too high or low which would change the angle..but the water surface isn't moving much besides the waves.
I was wondering if anyone had any ideas...
PS: trying to upload image
Posted 13 December 2012 - 12:32 AM
* Invert the reflection map and soften it bit up. Use it with a negative distortion value.
* Add another distortion to the already distorted output. Use the uninverted distortion map with a positive distortion value, crisp not softened.
Does this make any sense?
Posted 13 December 2012 - 12:24 PM
On another note. It is the displacement that is creating the reflections appearing in the background. My work around ( for now) is the use a BC node and with mask to tone down the displacement happening in the back of the scene. That seems to fix the illusion.
Posted 23 January 2013 - 01:57 PM
All the pier shots in the music video were done in Fusion. We brought in an FBX of the pier extension with rendermapped textures for the different lighting set ups.
link to the music video:
Here's an example frame.
Posted 23 January 2013 - 02:06 PM
Happy to see you got it to work so nicely. Congrats!
Posted 23 January 2013 - 02:50 PM
are the fireworks livefootage or particles?
Posted 23 January 2013 - 04:47 PM
For the fireworks, I was thinking I was going to have to create them, and had already spotted some nice tutorials/tips from Gringo, but luckily, we were able to grab footage from the Safe Haven movie. I just merged them over the night skydome to get the reflections working.
Oh, and thanks to you Pingking for the water displacement comp I got from your site!
Posted 23 January 2013 - 06:34 PM
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