After Volume Masking....volume Painting?
Posted 29 May 2013 - 09:50 AM
Still in early stages but seems like this would be a good addition to volume masking.
- Yder2dedxnq likes this
Posted 29 May 2013 - 11:08 AM
EDIT: Yeah, that's exactly what he's doing... , but it's extended to N dimensions.
Posted 29 May 2013 - 11:56 AM
Posted 29 May 2013 - 12:57 PM
Posted 29 May 2013 - 01:47 PM
Posted 30 May 2013 - 09:38 AM
Posted 30 May 2013 - 10:22 AM
The hard part is the sampling to find where in the target image the source image samples exist. So for each unique 3D coordinate you need to sample all the pixels and map out their 3D distance from the point set. That's why we did it with CUDA. It went from being too slow to be practical to occasionally realtime.
Posted 18 July 2013 - 05:02 PM
Posted 18 July 2013 - 06:22 PM
Thing is, the OCL implementation would be so easy, it could be done in a pretty short time if I just got around to it, but time is in short supply. That's the problem with tool making. There's rarely a good time to make them, you either don't need them or you needed them yesterday.
Posted 18 July 2013 - 07:16 PM
Ah well. I shall remain patient.
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