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Fusion Exporter For Syntheyes


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#31 alanbell

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Posted 06 December 2013 - 10:00 AM

Thanks Tilt,

Cant wait to play with this myself.

Warm Regards
Alan Bell

#32 Tilt

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Posted 08 December 2013 - 05:20 PM

Here's an update which exports 3D planar trackers as image planes in a mock 3D scene. Just plug in your footage and it should work.

You don't even need the planar export preparation script inside Syntheyes anymore. But you still have to use it if you want an animated camera instead of animated image planes.

http://www.vfxpedia...._SE2013.szl.zip

Of course I'm open to suggestions and bug reports! Since Syntheyes has so many features (and I'm not a matchmoving artist) I have probably not thought about everything there is.

#33 Tilt

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Posted 10 December 2013 - 06:29 PM



work in progress. But progress should be fast since all of this would be just half a dozen lines of code if I hadn't put so much debugging prints and exception handling into it :-)

#34 ernesttx

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Posted 11 December 2013 - 08:38 AM

very nice job Tilt. I like what yer doin

#35 Dunn

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Posted 11 December 2013 - 08:42 AM

Pretty cool stuff Tilt!
Will it send the stuff ( point cloud etc ) back to Fusion when its done?

#36 Tilt

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Posted 11 December 2013 - 09:41 AM

Pretty cool stuff Tilt!
Will it send the stuff ( point cloud etc ) back to Fusion when its done?


Yes. Right now you could use the exporter script from inside Syntheyes which creates a .comp file. But the aim is to use Python to create (or update!) camera and point cloud in Fusion. There might be an option to auto-track and immediately send it back, but mostly it's going to be a two-step process because (as you can see in my example) you need to remove trackers on those moving trees, and you need to tweak the solve and coordinate system at least a tiny bit before you can go back to comp.

#37 Dunn

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Posted 11 December 2013 - 09:50 AM

Awesome! Looking forward to it :mf_dribble:

#38 fusionWannabe

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Posted 11 December 2013 - 01:21 PM

very, very cool!!!

#39 Tilt

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Posted 11 December 2013 - 04:36 PM

thanks! all of you :wub:

#40 SecondMan

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Posted 13 December 2013 - 12:16 PM

Oh wow! That's awesome Tilt!

Also like the aesthetics of your making-ofs, nice touch :)

If this succeeds both ways it would actually be reason enough for me to buy a personal copy of Syntheyes...

#41 xmare

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Posted 14 December 2013 - 02:00 AM

Very nice.
a Christmas wish- You could try to make a poor-man mocha:
create planar shape in fusion and export to syntheyes;
also create polygon mask in fusion and import back with only transform animation, I imagine shape animation most be done in fusion...
yeah: )

#42 Tilt

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Posted 14 December 2013 - 04:09 AM

Very nice.
a Christmas wish- You could try to make a poor-man mocha:
create planar shape in fusion and export to syntheyes;
also create polygon mask in fusion and import back with only transform animation, I imagine shape animation most be done in fusion...
yeah: )


That would be cool. But I read something that planar masks can't be scripted yet in Syntheyes :-( I'll check it out once I've finished the regular camera tracking.

#43 Tilt

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Posted 20 December 2013 - 06:22 PM

Here's a first release of the tool script to send clips from Fusion to Syntheyes. The other direction still takes some time, I wanted to get the first part stable. There's a lot to take into account when it comes to frame ranges, clip trimming and so on. It's a beta so if you hit any bugs or strange behavior, let me know!

http://vfxpedia.com/...esTrackThis.zip

Just unzip it into your Scripts:Tool directory and launch it on a Loader.

#44 Tilt

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Posted 28 December 2013 - 03:03 AM

I've updated the syntheyes export script: http://www.vfxpedia...._SE2013.szl.zip

The reverse part of the Fusion/Syntheyes part is still in development. Takes a while to mak the script a bit smarter so it doesn't just dump tools into a comp in random places...

#45 Tilt

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Posted 06 January 2014 - 05:14 PM

getting closer...





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