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Fusion 7 New Features


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#1 mattdleonard

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Posted 18 October 2013 - 02:38 PM


Hiya,


I thought I'd start a new thread listing the new features of Fusion 7 shown in the recent Webinar.


This is what I took down while watching...

  • Highlight added to the side of an key-framed parameter.
  • Quick setting of node base and text color directly from the node itself.
  • New 3D preferences including:
    • Grid control (line width and line colour)
    • Adjustment of near and far clipping plans.
    • Define default lighting in the views based in intensity and position.
  • Better flow alignment prediction.
  • Customization of the complete UI including remove, undock, add or float any major view.
  • New drag and drop navigation system.
  • New Alembic import.
  • Updated FBX import to cover version 2014.
  • Velocity Channel Pass Rendering.
  • Ambient Occlusion backed directly into the vertex colors.
  • Creation of screen space Ambient Occlusion.
  • PointCloud Modeling.
  • Horizontal and Vertical Overscan functionality.
  • Replacement of object Normal’s tool.
  • Creation of an imagePlane based on selected CV’s (Points).
  • Creation of Locators or other 3D objects based on selected CV position.
  • The ability to add Annotations to CV’s.
  • Addition of a Domain Clip option for pushing the DoD outside the image area.
  • Ability to adjust 3D Splines in the Viewport.
  • Open Colour I/O support.
  • Linear Colour Workflow.
  • Gamma and LUT conversion directed in Loaders and Savers.
  • 2.5D relighting
  • Procedural 3D noise function.
  • 3D Projectors casting light through volumes.
  • Caustics added to roto tools.
  • Onion Skinning added to roto tools.
  • Highlight of frame number on roto tools (on mouse hover).
  • Plot of points on Roto tools for seeing point direction over time.
  • New Roto Assist (using edge detection technologies).


#2 Tilt

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Posted 18 October 2013 - 04:40 PM

I thought the point cloud "modeling" was just creating image planes and locators on selected vertices, but I might have been distracted by my dog while that was shown :-) Could you elaborate until the webinar is available on youtube?

The caustics were done by projecting through a fog volume. I think you mixed that line up with the next one.

#3 pingking

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Posted 18 October 2013 - 05:46 PM

also linear workflow was always in fusion, but now you have gamut/gamma/lut conversion in every creator tool (read, background, ...) which makes the workflow more like in nuke. where you set directly in the read which gamut your file is.
the old workflow was to use a "gamut" noder after the loader

#4 French_Fry

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Posted 20 October 2013 - 08:45 PM

It just occurred to me that I didn't see anything regarding exr 2 support. The initial prelude has something about new "deep volume tooling", which I assumed would have something to do with exr 2...interesting....

#5 SecondMan

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Posted 20 October 2013 - 10:58 PM

It just occurred to me that I didn't see anything regarding exr 2 support. The initial prelude has something about new "deep volume tooling", which I assumed would have something to do with exr 2...interesting....


In Fusionland, whenever you see or hear something about deep volume tools, that refers to eyeon's volumetric fog and other tools that are based primarily on the position pass. It has nothing to do with "deep compositing".

Which doesn't necessarily mean we won't see exr 2, of course.

#6 PeKi7i

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Posted 21 October 2013 - 11:30 AM

where is the webinar?

#7 SecondMan

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Posted 21 October 2013 - 11:46 AM

It was aired on the 16th of October and will be made available for streaming online soon.

There you go:

#8 Tilt

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Posted 21 October 2013 - 03:33 PM

So the overscan thing is on the renderer's image tab. Makes me wonder if other source tools will also receive that slider on their image tabs? It would be useful for gradients that are going to be transformed downstreams.

#9 SecondMan

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Posted 21 October 2013 - 03:57 PM

Good point. I hope so. I don't see why they shouldn't have it. Same with Loaders and Savers.

#10 jolly_rodger

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Posted 21 October 2013 - 04:12 PM

This has created a tools Fusion? :blink:

Posted Image

#11 xmare

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Posted 21 October 2013 - 04:25 PM

i do not think so... looks like a fbx import from maya :)
However perhaps You can do that with Krokodove (Shape 3D); don't know about shape subtraction though

#12 Pilalitos

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Posted 22 October 2013 - 05:36 AM

FBX? The tool is called Extruded Nurbs!

#13 xmare

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Posted 22 October 2013 - 06:22 AM

:)
color suggest mesh, and when You look at the flow You'll notice "Root Node" which is created when You import 3D scene (i.e. FBX) with hierarchy.
Maya keeps history with names, so if You have Nurbs1 curve, and do the extrude, You end up with sth like ExtrudedNurbs1.
At some point of the webinar there's is a "Smooth Normal" tool introduced, which "can smooth the normals of imported geom" - and the examples are the cogs in question....

so i'd say it's a fbx scene imported, probably from maya :)

but i'd like to be mistaken :D :D

#14 Tilt

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Posted 22 October 2013 - 07:42 AM

When Blazej imported the alembic skeleton I think those two nodes were automatically selected. If so that would be another tiny feature request from the wishlist that has been implemented :-)

#15 xmare

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Posted 22 October 2013 - 08:32 AM

anyway... these are features in dev.
so, as it states at the end of the Webinar - may or may not be implemented into release version..
i really hope they will be in a release + so much more :) (keyframes on a timeline, easy "select all upstream", warps and so on... :D - there is a huge list )




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