Posted 28 October 2013 - 11:40 AM
I was wondering if anyone has successfully imported particles or pointclouds into Fusion. I saw on the mailing list there was a Fuse Isaac had written or something, but I don't see it on vfxpedia or anywhere.
To be more precise I'm looking to get particles form Softimage to Fusion, but any help or direction would be appreciated.
Posted 28 October 2013 - 10:39 PM
Posted 29 October 2013 - 01:25 PM
Posted 29 October 2013 - 03:07 PM
Posted 29 October 2013 - 03:57 PM
Posted 29 October 2013 - 04:32 PM
Posted 29 October 2013 - 06:01 PM
I'm somewhat familiar with some of softimage ICE compounds for doing this sort of stuff, so I was thinking of doing it there, then bringing over particles. I was looking forward to trying out some krokodove connect stuff with those.
So I guess you're going ask why not do the particles in Fusion. Well, 2 reasons.
-1. flocking in FU is broken. it doesn't network render and it doesn't cache either. It's been confirmed by eyeon for over a year, but seems I'm the only person that has had an issue with it.
-2. I can't figure out how to get a "flow around" where the particles don't run into the rack, but rather readjust their position. I've tried the avoid node but the particles just run into the racks, then race around the edges. Not as much the flow around.
All that to say, it's not big deal. I know what I'm going for. I just need to figure out the best tool to do it, or best way to fake it.
Posted 29 October 2013 - 06:10 PM
Fusion shifting many thousands of particles is no problem. Many thousands of vertices through Replicate3D is another thing altogether...
Posted 30 October 2013 - 08:30 AM
Posted 28 November 2013 - 08:27 AM
i just stumbled upon this : new emTopolizer2 from Eric Mootz. Its got some really cool ICE nodes to export Particles to Geo from XSI
Posted 03 December 2013 - 11:00 AM
I'll have to check that. We actually have most of the Mootzoid plugins. They are really great!
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