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How Difficult Is Porting Blinks Scripts To Fuses?

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#1 yoni-cohen


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Posted 06 January 2014 - 02:27 PM

Hey guys,

Latest release of Nuke brought blink scripts which reminded me a lot of fuses.
how much similar are they and will it be easy to convert comunity shared blink scripts to fuses?

here is a link to a few of them (I like the syntheyes lens distortion):


#2 pingking


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Posted 06 January 2014 - 03:12 PM

the syntheyes distortion on that page is "just" a gizmo aka a macro. the math behind it is very well documented and i believe i saw something similar over here. but you can also check this: http://vfxpedia.com/...r_Syntheyes.zip (from vfxpedia)

if someone decides to publish a "blink" script with the source readable (you can decrypt the source) then it would to hard to convert it into a Fuse. but its not as trivial as copy&paste. a special thing of the "blink" kernels are that the API behind them does the magic convert between GPU and CPU code. while in a fuse you have to specify if youre workin with openCL code

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