I've got a problem with the replace material node in combination with alpha.
If I set "keep Alpha" in the replace node it does some weird color issues. I try to render out a "Shadow Only Pass". Works just fine if I replace everything in replace node. But if I want to keep the alpha of the object and have it's shadow it just seems to fail. Bug maybe?
Just wanted to know if anyone has a solution or is it just my graphics card that causes trouble?