Root Folder, Label, Knob
Posted 25 April 2014 - 03:01 PM
I would like to know the equivalence in Fu to create (like Nuke) Knob, and stickynote label to automate loader&saver ?!
knob > Root.rendering
Path : [value Root.rendering]/scene[value relight.label]_comp_[value version.label].####.jpeg
There to similarity or doing by Macro's ? can i do the same with Underlay, note ?
Posted 25 April 2014 - 03:14 PM
Posted 25 April 2014 - 03:44 PM
Are you using a macro? There's some hokey ways to make this work inside a macro.
Posted 25 April 2014 - 04:02 PM
Posted 25 April 2014 - 04:40 PM
Oh waitaminit. You're looking to evaluate variables in a path? That's what pathmaps do. You can have global ones and each comp can have a pathmap for anything and whenever that string appears in a LD or SV or whatever the string gets replaced automatically. Can be done per user by setting it in the prefs, too, or use Windows environment variables like %USERNAME%.
But path maps are only expanded at the beginning of a path, they can't be used to add a version number in a file name for example.
Posted 25 April 2014 - 06:15 PM
I can set the Clip just fine with a Frame Render Script, but since I'm changing the current tool, this triggers a loop. Setting the Clip in a Start Render Script doesn't seem to do anything. Hmmm...
Posted 26 April 2014 - 04:24 AM
Posted 26 April 2014 - 09:20 AM
Exaclty, but on both (LD&SV with value) and retrieve on text+ for overlay, or anywhere.
Or get a string from a Note and use that to modify the file name in a Saver?
Well, hum... that an answer
variables in loaders/savers are a on the wishlist since a very long time
thank all, take time to explain.
Posted 26 April 2014 - 09:49 AM
The only part I'm not sure of is if you can use an OnRender event suite instead of a comp script.
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