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Looping Particles


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#1 danee987

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Posted 07 April 2006 - 05:13 PM

I am trying to loop some particles emitting upward but I can't get it to loop smoothly. I don't have any random settings on my particles. these are my settings. what i left out is set to zero.

number: 20
lifespan: 100
velocity:0.0331492
angle:90

style: point cluster
size: 0.7734807
size z scale: 1
number of points: 30

im using a line emitter that is completely flat. I am not using any forces. its only emitter and prender.

can anyone help!!! :(

#2 Gringo

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Posted 08 April 2006 - 03:39 AM

Let's make a loop 460 frames long.
Set the Lifespan>230
Go to frame 230, animate the number parameter, go to the next frame and set the number=0.
You should get clear frame at 1 and at 460 (numbers may differ depending on velosity and style).
Then render the particles to a sequence.
Make few loaders and offset them for 230 frames. And merge them over each other.
That's all.

#3 Valencia

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Posted 09 April 2006 - 07:05 AM

OR

Use TimeStretch tool so you can check and adjust your particle loop without prerenderings.

example in attachment. rename it to .comp

Attached Files



#4 danee987

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Posted 10 April 2006 - 10:34 AM

worked perfectly. thanks guys:)

#5 drswoboda

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Posted 19 December 2009 - 01:06 AM

Old topic, new question.

I tried to make a looping particle setup, but there appears to be some weirdness when I get to frame 128. Particle generation stops? What am I missing here?

-David

Let's make a loop 460 frames long.
Set the Lifespan>230
Go to frame 230, animate the number parameter, go to the next frame and set the number=0.
You should get clear frame at 1 and at 460 (numbers may differ depending on velosity and style).
Then render the particles to a sequence.
Make few loaders and offset them for 230 frames. And merge them over each other.
That's all.



#6 drswoboda

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Posted 19 December 2009 - 01:13 AM

Ignore above... NLBTK... I had some how shortened the PRender in the Timeline... Doh!




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