How To Blend Between 2 Pathes?
Posted 26 September 2008 - 10:35 AM
can anybody help me with the following question:
I want to Blend between a keyframe animated path and a tracked paths,
so that 1 use the handanimated path till frame 100 then I want to blend over 50 frames to the tracked path which continues the move.
In other words , something like constraits in 3d programs.
Posted 26 September 2008 - 10:53 AM
I think you need an Expression modifier with 1 point control connected to the tracker and another connected to the path.
You can also use a Number control to set the magnitude.
Expression should find the difference between the points, then multiply it by the number (magnitude) and add to the 1-st point's coordinate.
Posted 26 September 2008 - 11:38 AM
Posted 15 July 2009 - 10:05 AM
one for 2 points (paths) and another for multiple points (paths).
Go to the Modifiers Tab of the node and connect the Points In to your animated positions.
The Point Result of the expression can be connected to any object which has to be translated between the paths.
You can also use these expressions for weighted tracking when one path affects the motion more than others.
Posted 16 July 2009 - 03:50 AM
They have been wrapped in macros with no host node inside (do you miss the white circle from EllipseMask for previewing purposes?).
Thanks to Chad for the idea.
Posted 22 April 2011 - 04:55 AM
I wanted to write a modifier Fuse that blends camera tracks but I wanted to tackle a simpler, 2D case first which is also covered by Gringo's macros here.
This Fuse, called "Interpolation 2D" allows you to mix 2 or 4 paths. You can interpolate and extrapolate between 2 points, round-trip between 4 points (A to B to C to D to A..) or calculate a weighted mix of up to 4 points.
Screenshot_Interpolation2D.png 9.37KB 48 downloads
Known issue: If you choose modify with -> Interpolation2D, the current value of the input will be set to a hard-coded default value. There's a missing bit in the Fuse API that prevents me from keeping the old value. But if you insert it into an already animated path, everything works fine.
Interpolation2D_v1_0.Fuse.txt 7.02KB 20 downloads (remove .txt extension)
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