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Baked Animations


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#1 bormarcas

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Posted 01 May 2009 - 06:05 AM

Hi all

Does anyone know how to import baked animations into Fusion. Would be pretty cool if it was possible.


Thanks!

#2 pingking

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Posted 01 May 2009 - 06:42 AM

baked animation of what? import from where?

#3 bormarcas

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Posted 01 May 2009 - 07:07 AM

Im sorry if i didnt xplained myself properly... I just mean (4xample) a blender animation into Fusion. It could be a obj serie just like obj1, obj2 etc?

I dunno if i know what im asking for...


Thanks!

#4 protean

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Posted 01 May 2009 - 07:12 AM

.. I just mean (4xample) a blender animation into Fusion. It could be a obj serie just like obj1, obj2 etc?


it's been asked before :)

http://www.pigsfly.c...bject sequence

or you can export FBX from maya or blender... and bring that into fusion (though that won't work for deforming geometry)

#5 bormarcas

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Posted 01 May 2009 - 07:49 AM

omg thx... seems quite hard... by the way, is fusion 6 ready? if not, when???

#6 ChadCapeland

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Posted 01 May 2009 - 09:05 AM

omg thx... seems quite hard... by the way, is fusion 6 ready? if not, when???


omg not that hard, no. Fusion 6 download link will be in your account page when ready.

- Chad

#7 bormarcas

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Posted 03 May 2009 - 04:42 PM

thx... not so hard. ure right. But ah... Did u tried any script to get it? I mean... Have you ever attempted to import a deforming obj?

#8 SirEdric

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Posted 03 May 2009 - 11:57 PM

Hi Bormarcas.

Most definitely.

Here's another example that also goes into the fbx-loader's FrameRenderScript:

MyPadding=4 --set the padding of your sequence
MyFrameNum=string.format("%0"..MyPadding.."d", time) --derive the framenumber from the current time in padded format
ImportFile="Comp:\\OBJ_SEQUENCE\\MyMesh"..MyFrameNum..".obj"

It's been succesfully used in Fusion 5.3.x many times...;-)

Have Phun.

Eric.

#9 bormarcas

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Posted 04 May 2009 - 02:55 PM

thx a lot Eric

Nice xplanation




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