In this version the Clean Edges parameter was replaced with two new ones:Pre-Divide UV by Alpha
- cleans artifacts at the edge of the objects. Edges of anti-aliased UV maps smoothly fade to black and because of that the edges get different (decreased) coordinates, so the texture gets distorted on them. This parameter solves the issue by restoring the coordinates at the edges.Post-Multiply RGB by Alpha
- once you apply the previous parameter to get rid of the texture distortion at the edges, they become sharp. To restore smoothness, switch Post-Multiply RGB by Alpha on. Now the edges smoothly fade to black again but without the texture distortion. This parameter should be turned off if you combine the resulting texture with other pre-divided layers for the same object. In this case you post-multiply the complete result of the layer combination in the end.
Another new parameter:Folds Width
- defines, how wide are the internal edges introduced by overlapping of different parts of the surface. It should be increased for smoother maps with wider filtering.Download UVPositioner_v04-3