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#1 ulisses

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Posted 16 December 2009 - 03:27 PM

Hello,

Anyone has particle fire examples / presets done in Fusion ?

tks,
Ulisses

#2 Gringo

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Posted 16 December 2009 - 03:54 PM

A fire example created to show some positioning technique:
http://www.pigsfly.c...indpost&p=18675

#3 ulisses

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Posted 16 December 2009 - 04:39 PM

A fire example created to show some technique:
http://www.pigsfly.c...indpost&p=18675


Thanks Gregory,
Ulisses

#4 Richard Turner

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Posted 16 December 2009 - 10:20 PM

I'l have to find where I found this, it was in here somewhere. I did this quite a few months ago. It was 100% Fusion but I added Reelsmart Motion Blur to it at one level. I cannot tack down the flow at this stage sorry. It may have been one of Gringo's tutes, apologies if not. I cannot remember now sorry.

http://whiz.com.au/richard/fire.mov

#5 SecondMan

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Posted 17 December 2009 - 04:57 AM

I'l have to find where I found this, it was in here somewhere. I did this quite a few months ago. It was 100% Fusion but I added Reelsmart Motion Blur to it at one level. I cannot tack down the flow at this stage sorry. It may have been one of Gringo's tutes, apologies if not. I cannot remember now sorry.

http://whiz.com.au/richard/fire.mov


Looks like it was based on this tut from Theo:

http://euqahuba.com/blog/?p=13

Cheers,
Pieter.

#6 SecondMan

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Posted 17 December 2009 - 05:01 AM

Considering its simplicity I am still pleasantly surprised at how good that looks, by the way!

:)

#7 Gringo

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Posted 17 December 2009 - 06:47 AM

Looks good indeed!
Would be nice to add a pFlock to form more distinctive flames.

I've found another example where I used a pFlock and added some smoke and sparkles:

Attached Files



#8 Richard Turner

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Posted 20 December 2009 - 01:44 AM

Hi Pieter and thanks, and also thanks to Theo and apologies for forgetting your great work. It is nice fire and I will be using this on a series of animations I have coming up for a mini series I am starting in the new year.

Gringo, nice fire also, the idea for extra plumes etc are very good.

Cheers

Rich

#9 ulisses

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Posted 20 December 2009 - 02:35 PM

Here is a job I'm doing for a water screen project...
Comp attached, connect a bitmap to pAvoid1.

Ulisses

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#10 Tilt

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Posted 21 December 2009 - 04:48 AM

Here is a job I'm doing for a water screen project...
Comp attached, connect a bitmap to pAvoid1.

Ulisses


Looks like a retro bond girl intro sequence! (which means I like it ;) )
Have you thought about using her as an image emitter as well, to get some tiny, smoky, spark-kind-of-things that rise up from her?

cheers
Stefan

#11 ulisses

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Posted 21 December 2009 - 08:56 AM

Hi Stefan,

I tried her as emitter, but the result wasn't good enough and I didn't have time to tweak it (deadline), maybe I'll improve it in the future.

Thanks,
Ulisses

#12 French_Fry

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Posted 29 August 2013 - 02:41 PM


I'l have to find where I found this, it was in here somewhere. I did this quite a few months ago. It was 100% Fusion but I added Reelsmart Motion Blur to it at one level. I cannot tack down the flow at this stage sorry. It may have been one of Gringo's tutes, apologies if not. I cannot remember now sorry.

http://whiz.com.au/richard/fire.mov


Looks like it was based on this tut from Theo:

http://euqahuba.com/blog/?p=13

Cheers,
Pieter.


Hey guys,
I know this type of topic comes back all the time. This is the best fire stuff I've seen coming from Fusion, and seems to be from 2009. Does anyone have anything else they use or another technique for creating fire they think might be better?
Thanks!

Joël

#13 theotheo

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Posted 29 August 2013 - 06:01 PM

Joël, get Houdini or shoot plates :)

#14 French_Fry

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Posted 30 August 2013 - 10:03 AM

What I liked about your approach was the emiting from spline. The short I'm about to work on has a woman dancing that starts to self ignite and fire coming off of her. The proper way of doing it would be rotomation in a 3d app and using that in fume fx to sim and render out fire. ( which is what we would typically do here). I was looking more flexible and maybe a bit faster. We have quite a few shots.
The plates could work depending on the movement. I guess mesh warping the flames to stay vertical would be the way to go....
btw, I wish we had houdini! We use XSI primarily. I always thought XSI would reach that level with ICE. That was before Autodesk bought them and pretty much killed development...

#15 Rockin

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Posted 02 September 2013 - 12:03 PM

There is this interesting project which may help you - KrakFu (Krakatoa for Fusion). It's not released yet, but you could ask the guys for a beta version, you never know :)

Examples of the work being done: http://research.anatomicaltravel.com/




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