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Project And Bake


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#1 Richard Turner

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Posted 12 February 2010 - 10:49 PM

Hi all, I have a project coming up where I have to construct a room from animated panels. The room will begin with a single panel and through animation, that single panel will unfold until it completes the whole scene. We will most likely see roof, floor, side and rear walls.

My question is, can I bake a texture from a projection onto these panels so when they flip into place, the image is textured correctly to the panel.

If not, can anyone think of an easy way to do this. The image will be supplied as a still and most likely be take from stock shots provided by the company.

looking forward to any suggestions.

Cheers

Richard

#2 ChadCapeland

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Posted 13 February 2010 - 12:01 AM

Whatever transformation you apply to the panel you would have to apply to the Projector, too. So if you merge the panel and the projector together and then transform the merge or use a downstream transform, they'll be locked together.

- Chad

#3 Richard Turner

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Posted 13 February 2010 - 02:02 AM

Hi Chad, so I would need a projector for every single panel then ? there may be 50 or so of them

Cheers

Richard

#4 ChadCapeland

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Posted 13 February 2010 - 09:33 AM

Ah... and it has to be projected? Can't be applied as UV mapping?

- Chad

#5 SirEdric

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Posted 15 February 2010 - 11:36 AM

Hi Richard.

Using the UVMap tool you can actually have the best of both worlds...;-)

Set it to "Camera" and use a ...well... camera like a projector to define your mapping.
Then activate "Lock UV's on animated objects" and move your planes around.

Have Phun.

Eric.

#6 ChadCapeland

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Posted 15 February 2010 - 12:35 PM

Well there you go... I could have used that last week, too. Thanks.

#7 Tilt

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Posted 15 February 2010 - 08:03 PM

Hi Richard.

Using the UVMap tool you can actually have the best of both worlds...;-)

Set it to "Camera" and use a ...well... camera like a projector to define your mapping.
Then activate "Lock UV's on animated objects" and move your planes around.

Have Phun.

Eric.


Seems like we need a youtube video to advertise this awesome feature :-)


Stefan

#8 SirEdric

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Posted 18 February 2010 - 04:56 AM

Hi Guys.

Hmmm....youtube video? Sounds like a not too bad idea....;-)

Until next Monday please check out the attached comp as an example.

Have Phun.

Eric.

Attached Files



#9 ChadCapeland

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Posted 18 February 2010 - 10:50 AM

Ok, one for the wishlist... Why can't we animate the reference frame? How do you make animated projected textures?

Obvious workaround would be to use a 3TSt, but such a tool does not exist. :)

#10 SirEdric

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Posted 18 February 2010 - 05:12 PM

Hey Chad.

What's wrong with piping a Loader with a sequence into the Material input instead of one with a still frame?....;-)

Have Phun.

Eric.

#11 ChadCapeland

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Posted 18 February 2010 - 06:40 PM

It's not the texture that needs animation, it's the UVW mapping.

- Chad

EDIT: Like imagine you have footage of an animated LED sign shot from a moving car, and you want to project that footage, from a moving camera, back onto the sign, but have the sign fold up, or fall down, or whatever.

#12 izyk

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Posted 22 February 2010 - 01:34 PM

Eric made a video based on the questions from this topic, which I have just released. You can watch it at:






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