Renderer Types: Software & Opengl.
Posted 09 June 2010 - 07:55 PM
Now im working in a 3d scene with real video footages, and came a little problem. I want soft shadows in my scene, to make it a little more realistic, and by the other hand i need a good depth of field, so, how fake depth field with Renderer Type: Software?. I know that Software render is for shadows, and big textures, and opengl for GPU aceleration, and some effects like Depth Field. But how can i used both, soft shadows and depth field?. Thanks.
Posted 10 June 2010 - 02:19 AM
While OGL soft shadows are not (yet) included, there are different ways to work around it in Fusion (as always...;-)).
One of them is to use the SW Renderer to render your lights and shadows,
project that image back on to your scene
and use the OGL Renderer to get your DOF effect.
An image is worth a thousand words and a comp even more, so please see the attached example.
Posted 11 June 2010 - 01:58 AM
Posted 11 June 2010 - 03:16 AM
The catcher basically ...well... catches the texture (including alpha, etc) which is projected onto the geometry.
For an indepth explanation check
I used it to remove whatever material is applied to the original scene and make the geometry into a pure texture-receiver.
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