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Eyeon Dimension Is Shipping!


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#1 Jeff Krebs

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Posted 26 March 2012 - 02:55 PM

HI Pigs Fly Fusion people,
eyeon Dimension is shipping!

If you want to evaluate it, a 15 day eval is available.
Contact sales@eyeonline.com

Important - eyeon Dimension requires Fusion 6.31

You'll find all the technical information and 3 overview videos on the Dimension page.
http://eyeonline.com.../dimension.aspx

Cheers
Jeff

#2 Maciek

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Posted 26 March 2012 - 03:36 PM

Thank you for the great news.
Now just a little bit about the Generation AM ;-)

Cheers
Maciek

#3 xmare

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Posted 26 March 2012 - 04:19 PM

normally i hate mondays, but today... i know it's almost tuesday, but still - damn! it is a good day! :) (..and i didn't have to use my ak :D )

Great News!

#4 Tilt

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Posted 26 March 2012 - 04:31 PM

I've just read the manual. This all sounds very nice, especially the oflow options to define what goes on top and which frames to include in the calculations.

#5 PeZiK

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Posted 26 March 2012 - 08:55 PM

This is a great tool set.

I wonder, if those tools are so computational heavy (Optical Flow & Disparity), why use the CPU's when we have the GPU's for those kind of heavy lifting. Is that option not possible or maybe a future feature?

#6 bfloch

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Posted 27 March 2012 - 03:03 AM

This is a great tool set.

I wonder, if those tools are so computational heavy (Optical Flow & Disparity), why use the CPU's when we have the GPU's for those kind of heavy lifting. Is that option not possible or maybe a future feature?



All options are open for the future.

But using GPU on an algorithm like Dimension's core is not a piece of cake. It's not that you simply put a GPU switch on and then it goes to the GPU. At least not from the implementation side :) The Graphics card is a much more limited environment.

On the other hand if (even with GPUs) you make it a preprocess you will block a workstation if you not happen to have a GPU-Farm.
That's why CPU was considered first.

#7 alexudell

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Posted 27 March 2012 - 03:19 AM

congrats guys! Good luck!

#8 PeZiK

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Posted 27 March 2012 - 04:21 AM

Thank you Blazej.

#9 bfloch

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Posted 27 March 2012 - 07:40 AM

Thank you Blazej.

You're welcome. We are glad about any feedback we get.

#10 Galvenon

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Posted 28 March 2012 - 08:38 AM

That's great. But what about the people who has no need for Stereoscopic at all? Will the other tools, which are normal compositing tools ever make it into Fusion, which is the compositing package?

#11 SecondMan

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Posted 28 March 2012 - 11:16 AM

Sure, all that's between them and Fusion is 995 dollars.

I am interested though, how exactly would you define "normal" compositing tools?

#12 Jeff Krebs

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Posted 28 March 2012 - 12:38 PM

Here is the other thing to think about - I'm guessing you are referring to optical flow tools and specifically flow motion and flow speed within Dimension to be defined as the normal compositing tools.
RE: Vision’s existence and consistent sales of Twixtor for multiple hosts proves that an optical flow motion tools are not always a standard features. It really depends on the developer who will decide based on business models, what to include in various versions and new product releases.


Most important,
Please understand there is a commercial 3rd party developer community in this case "RE:Vision". They have supported eyeon through there direct development for years. It would be unfair of us to suddenly offer upgrades that would cut RE:Vision’s revenue stream off at the knees. The folks at RE:Vision are valued partner and there is enough room for multiple developers in our community to sell products. We just feel that this is the ethical way to work, so Dimension is a choice.

Kind Regards
Jeff

#13 PeKi7i

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Posted 28 March 2012 - 02:32 PM

Well Jeff,that is very cool reason,congratulation on a nice toolset :)

#14 Tilt

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Posted 28 March 2012 - 02:50 PM

The NAB deal for Dimension is awesome. hope we can get it outside the US via our resellers as well?

#15 pingking

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Posted 28 March 2012 - 05:14 PM

could the eyeon team please spread the news on other sides too? thinking about cgtalk and vfxtalk (atleast these 2)




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